GameDesignBook

For Readers of David Perry's Game Design Book


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Blog Posts

Ryan Jones

The DP Challenge

Bought the book this past week, which brought me here to notice the existence of the DP Challenge, what a great way to really understand what works in a game and how to make a game fire on all cylinders. The one problem I've come across, however, is that registration on the Wiki seems to be down and/or non-existent, making it a bit hard to add my name to the pot. Regardless, however, I look forward to starting this undertaking with or without the Wiki's blessing ;)

Edit: My progre… Continue

Posted by Ryan Jones on June 7, 2009 at 11:30am — 5 Comments

Patryk Bukowiecki

First impressions

Hi to all!
I just got the book yesterday, It came in a huge bag from the US and A;) I started to read the book and... it was 2 AM in no time. Great, great work. I can't wait to create my own lists of cool stuff (weapons, bosses) after being creatively touched by David Perry's Game Design Book.
Dave, I hope we will get a chance to meet or even to work together in the future. Best regards to all of you!

Posted by Patryk Bukowiecki on June 5, 2009 at 12:16am — 1 Comment

David "AnjelusX" Slauenwhite

Creative Insanity and Video Game Creators!

Original Post: - http://www.anjelsyndicate.org/?p=335

Sometimes when you look over the well known personages of the video game industry, it leads one to scratch one’s head and wonder how these people escaped notice as being wildly insane. Well alright maybe that’s pushing it a little, but when you look over the games that are out in the world, it does seem fairly evident that there’s just something not quite right with the people whom cr… Continue

Posted by David "AnjelusX" Slauenwhite on May 12, 2009 at 6:59pm

Gerardo Guillermo

finally got it

it finally arrived from amazon.com, just now
i'll start reading it when i come back from school
=D
im so excited

Posted by Gerardo Guillermo on May 12, 2009 at 10:14am

Osvaldo

A videogame should be...

A video game should be funny, should be cool

A video game should be original, something crazy

A video game should have a big incredible argument

A video game should be amazing, giant, long but entertaining

A video game should have action, spirit, drama, suspense, humour...

A video game should be great in every way

A video game must be PERFECT

Posted by Osvaldo on May 12, 2009 at 9:07am

Latest Activity

From what I have seen with multiple job listings they all want at least a 4 year degree in a field. If you don't have one they expect you to have a long track record of games to show. It is good to have a balance of both as having a higher degree ...
Mats Krengel, Sebastian Sonntag, Allen Turner and 3 more joined GameDesignBookon Thursday
Mitchell Zais added a discussionJune 28
Do game design/film companies care about whether or not you went to college and obtained a degree in 3D modeling & animation? Or do they only really care about your portfolio and where you've worked before? Currently I'm on the fence in deciding ...
Mark Scott added 2 photosJune 27
One way to keep track of progress, if you have a blog, is to post your game reviews a blog posts under a particular tag, or category, like DPChallenge. Could even use a naming scheme like DPC# Game for them. I think I might do it that way, though ...
Discussion Group for Elements of a Good Story
Michelle Montierth added a discussionJune 23
Acclaim is in need of a PHP programmer. This is a contract job to create a web-based tool. Requirements: Successful candidate should have some experience in relational database setup and maintenance, as well as expertise in writing SQL queries. M...
For super special bonus cookie points try doing an audio section. It was the one thing I thought was lacking in the challenge. You can learn a lot about a game from its audio or lack of. It can really toy with a person's state of being and stress ...

Forum

Michelle Montierth

PHP Job

Started by Michelle Montierth in Miscellaneous Jun 23.

Rikki

Jagged page edges 3 Replies

Started by Rikki in Miscellaneous. Last reply by Robert W. Polzin Apr 29.

 
 

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