GameDesignBook

For Readers of David Perry's Game Design Book

Gerardo Guillermo
  • Male
  • Yucatan
  • Mexico
Share 
Share on Twitter
Share on Facebook

Gerardo Guillermo's Friends

Gerardo Guillermo's Discussions

how to play with strangers
7 Replies

Started this discussion. Last reply by Gerardo Guillermo Apr. 21, 2009.

 

Gerardo Guillermo's Page

Gifts Received

Gift

Gerardo Guillermo has not received any gifts yet

Give Gerardo Guillermo a Gift

Latest Activity

Gerardo Guillermo added a blog post
it finally arrived from amazon.com, just now i'll start reading it when i come back from school =D im so excited
May 12, 2009
when you tell a player he has to do something, he would totally dislike it. but you're not going to tell him, like for example in most racing games you cant go one screen beyond the track, nobody tells you that, but if you try you will hit an invici…
April 21, 2009
With regards to playing with strangers it is a very difficult task to get people to play together. From my many years experience in MMO people tend to coin terms involving strangers with negative connotations. For example they refer to them as PUGS…
April 21, 2009
I'd forgotten that. Though I think the "make" needs to be in subjection to "play". Something like being put together for something you opted-in on rather than random selection. The targeting thing could be bait. Honey for the bees to keep them inter…
April 20, 2009
true... "too much theory without comparison data."... and actually i think i made a mistake in the title... i think that what DP asked was how to MAKE people play with strangers, so thats why i answered in a way that would force them to do that. any…
April 17, 2009
On the "kill assist", there were the specifications that you joined the fight and don't take the kill. Building into the design, features and systems positive feedback for helping each other is like that. You get benefits for the good behavior, but…
April 17, 2009
hmmm that sounds like most mmorpg i've played about "kill assist" you get exp point proportional to the damage you dealt to a monster in RO (Ragnarok Online). having natural enemies and natural allies, by natural i mean they are your enemies or alli…
April 7, 2009
To be honest, I'd just leave if attacked by another player in that sort of manner. Well, that's if I couldn't utterly destroy them. Bots are one thing, other players are another. I'd rather play a game where you are encourage to help other players.…
April 7, 2009
well... i think it could be weekly for 3 weeks, now that it is new and much things have to be said... and then be reduced to 2 times a week
April 7, 2009
Gerardo Guillermo added a discussion
this was mentioned in the webinar and i made this Discission thread so everyone can post their ideas i'll start with a simple one: put them in the same "targets group" they will be targets of someone or something else could be another player or a b…
April 7, 2009
That is so cool!!!
April 7, 2009
Gerardo Guillermo is now a member of GameDesignBook
March 3, 2009

Profile Information

Describe yourself? (Multiple Choices OK)
Writer, Student, Gamer, Heck - I just like Game Design!
Did you personally buy David Perry's Book?
It's Ordered!
Volunteering to help Write/Edit Edition 2 of the Book?
I'm willing to pour time into this!
Experience in Game Design?
1 (I'm new to this)

Gerardo Guillermo's Blog

Gerardo Guillermo

finally got it

it finally arrived from amazon.com, just now
i'll start reading it when i come back from school
=D
im so excited

Posted on May 12, 2009 at 10:14am —

Comment Wall

You need to be a member of GameDesignBook to add comments!

Join GameDesignBook

  • No comments yet!
 
 
 

© 2010   Created by David Perry on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!