when you tell a player he has to do something, he would totally dislike it.
but you're not going to tell him, like for example in most racing games you cant go one screen beyond the track, nobody tells you that, but if you try you will hit an invici…
With regards to playing with strangers it is a very difficult task to get people to play together. From my many years experience in MMO people tend to coin terms involving strangers with negative connotations. For example they refer to them as PUGS…
I'd forgotten that. Though I think the "make" needs to be in subjection to "play". Something like being put together for something you opted-in on rather than random selection. The targeting thing could be bait. Honey for the bees to keep them inter…
true... "too much theory without comparison data."...
and actually i think i made a mistake in the title... i think that what DP asked was how to MAKE people play with strangers, so thats why i answered in a way that would force them to do that.
any…
On the "kill assist", there were the specifications that you joined the fight and don't take the kill. Building into the design, features and systems positive feedback for helping each other is like that. You get benefits for the good behavior, but…
hmmm
that sounds like most mmorpg i've played about "kill assist" you get exp point proportional to the damage you dealt to a monster in RO (Ragnarok Online).
having natural enemies and natural allies, by natural i mean they are your enemies or alli…
To be honest, I'd just leave if attacked by another player in that sort of manner. Well, that's if I couldn't utterly destroy them. Bots are one thing, other players are another. I'd rather play a game where you are encourage to help other players.…
this was mentioned in the webinar
and i made this Discission thread so everyone can post their ideas
i'll start with a simple one:
put them in the same "targets group"
they will be targets of someone or something else could be another player or a b…